Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Scarce even in the Abyss, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Summoners, the magical water within them allowing them to remedy the wounds of allies by their mere presence.
Their arctic beauty and strength, dazzling to all who oppose the Summoners, can freeze a man's heart even before his body is engulfed in a bone-chilling blizzard.
Note speciali: Questa unità è in grado di fornire cure di primo soccorso.Questa unità è in grado di rallentare i suoi nemici, dimezzando il loro movimento e i danni dei loro attacchi fino alla fine del turno.
Avanza da: | Water Avatar |
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Avanza come: | |
Costo: | 50 |
PF: | 60 |
Movimento: | 6 |
PE: | 150 |
Livello: | 3 |
Allineamento: | neutrale |
ID | I8 Ak_God_water |
Abilità: | guarisce +4, water |
frozen fist freddo | 9 - 3 ravvicinato | rallenta | |
water spray impatto | 12 - 3 a distanza |
Resistenze: | |
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lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 50% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 1 | 70% |
Acque profonde | 1 | 60% |
Campo di funghi | 3 | 20% |
Castello | 1 | 40% |
Caverna | 3 | 20% |
Colline | 5 | 30% |
Congelato | 2 | 30% |
Foresta | 5 | 30% |
Impervio | - | 0% |
Invalicabile | - | 0% |
Montagne | - | 0% |
Palude | 1 | 60% |
Pianura | 2 | 30% |
Sabbia | 2 | 30% |
Scogliera | 2 | 70% |
Villaggio | 1 | 40% |